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Hello I'm Mike Manley, welcome to my studio Blog. I am veteran comic and animation artist and I created and edit Draw! Magazine. This blog is a chronicle of what's happening in my studio. Follow my process and path as an painter, cartoonist and teacher and find out how they inform and enrich each other!
Wednesday, November 26, 2008
Figure Block-in
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Monday, November 24, 2008
Holiday Creepertins
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That means it's almost one full year since I started doing the Creepertins in Delaware County Magazine, seems the time flew by and I will so glad to see 2008 go bye-bye. This has been the worst year of my life as an adult, there was lots of really bad stuff this year, so while there was also some very good things like being in School, and professionally to, but personally I can't wait to see the calender for 2008 fall into the waste basket. Too bad some people can't also fall in along with it.
Friday, November 21, 2008
The Mixed Bag
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Today I started a broad grisi block-in in still life class. It's in acrylic, which I haven't painted in since high school. Tomorrow I go to NYC to see Vincent Desiderio in and get to visit with him and have him talk about his art on a school field trip. man, I can't wait.
Tuesday, November 18, 2008
Final Figure Model
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This was the first bust of someone I have ever done from life and the first since I was about 10-11 years old, when I sculpted a bust of Jesus back in grade school. that piece was disqualified because they said I couldn't have done it myself and must have had my parents help me.
I did have some help on this from Mr. Horn, my fantastic teacher I will readily admit. All John had to do was look at the sculpt for 10 seconds and make a few pushes here or there, or take a tool and make a deft cut here or push there and suddenly the piece would have what it needed.
I have wanted to sculpt for a long time and finally getting to do it has been very challenging, frustrating and also fun. I still hope to be a sculpture minor and have some pretty cool ideas I'd like to make and themes to explore. PAFA is to my mind really the best place left in the country to study figurative sculpture and the cast hall is a fantastic resource in that regard.
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Labels:
Figure Modeling,
Head Sculpture,
John Horn,
PAFA
Sunday, November 16, 2008
Cartoon Network Dominance! Batman Brave and the Bold and Sceret Saturdays!
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This weekend two of the new Cartoon Network shows, Secret Saturdays and Batman Brave and the Bold are on back-to-back, and I worked on both of them as a storyboard artist and character designer respectively. So while I am not really dominating , I am very well reped this weekend. I have had up to 5 comics on the stands at one time back in the rah, rah, 90's, but i don't think I've had two cartoons on in the same night I've worked on.
This week's Episode of the Secret Saturdays introduces a new character, Doyle into the Saturday clan, and it's the premiere of Batman B&B. Above is the model for this week's villain, Kan Jaro. The rough was done by James Tucker the producer on the show, and often he'd do a rough pass fiorst on the main characters, then I'd take a shot at them or would do the turns depending on what he wanted. Here I did the clean-up and the turn.
Below is a section of my board from this weeks episode of Secret Saturdays. It's always interesting to see how close the final show is to my board. I sometimes feel the animators overseas or the clean-up artists loose the life in the board in the quest to make the characters "on model". I can always tell the A, B, and C level animators from scene to scene, sometimes I watch a sequence and there is really something animating with squash, stretch, overlap, etc., and sometimes the characters just move from key position to key position without much extra juice like anticipation, secondary action, overlap, etc. I still think the process of doing boards and designs here and sending it overseas ends up with at times very mixed results depending on the studios you work with. Sometimes as I understand it, scenes are even farmed out from the contracted studios to smaller outfits, or freelancers as pick-up work.
I know on some of the Superman and Batman cartoons I boarded on the animation and drawing quality would radically change from scene to scenes sometimes and I wondered why, until I heard about how business was done. I know the director is only allowed to call for so many "re-takes", where you send a scene back to be reanimated on every cartoon. So it seems sometimes you have to pick your battles. The aid of computers now in creating the vehicles and the fact that everything is composited in the computer (no more cells and cell paint) has added a lot more creative possibilities for us as board artists in the last few years, but all the slick computer effects can't save a bad drawing or poor animation, it can't "plus' a board, that can only be done by a good artist or animator.
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Saturday, November 15, 2008
Near Semester's End
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There is always a certain amount of anxiety in the student population at this time of year, "I have sooooo much homework!" is a very common complaint heard at the lunch able or in the elevator. Many a charcoal smudged face appears tired from lack of sleep, and I am a face in that crowd for sure.
In the two classes on storyboarding I teach at both DCAD and Uarts some students are struggling, and some have dropped the classes all together, especially at DCAD this semester. The next 3 weeks will make it or break it for many more students, including myself.
To be frank, the amount of homework I get as a student is nothing compared to the amount of work I do as a professional. School work is a walk in the park on a sunny day compared to the grind of a storyboard. Homework for me is a joy, time for me to do something for myself and try and push myself to a higher place as an artist, to experiment, try out what I've been learning. I know my perspective as a student is unique, I am a 25-year-professional, returning to school with a lot of experience which is a big help. Homework is a day at the Art Gym, or a week, to strengthen myself and try and apply what we are learning in class so when we leave and enter our studios in the 3rd year, man, we should be ready to tear into some art.
So, my challenges are different in that I can easily do the work at school physically, it's the challenge of pushing myself up Art Mountain that is the issue. As a younger artist I think you can make great leaps forward in ability, but I haven't felt any great leaps, it's more of a steady (hopefully) gate, an inch, a step at a time for me.
The challenges I have are harder now, "It's all about the little things" as my still life teacher Mike Gallagher put to me.
I this regard I feel I have made progress this semester. I have been pushing for a more "poetic' and personal feel in my work, trying to really define my way, my path, find my voice and what I want to do, how I want to speak as an artist. This of course is totally seperate from my commercial work, where I pretty much know exactly how I want to speak, or how I have been hired to speak--on model.
I think I have come closest in my Still Life Class to getting what I am after by doing the smaller more intense studies. By working smaller I force myself to not rely on one of my greatest skills as an artist which is my line, a line I use every day in my commercial work. Instead i have to concentrate on composition, value, shape and atmosphere a lot more to compensate. the challenge now is to take what I am getting in the smaller studies and transfer that to a bigger drawing.
The one at the top of the post is the next round in this quest. Now I have decided to continue to only draw and not paint, but to now work on a mid-tone paper and introduce white into the value scale. I think I will try a few more like this and then possibly do one smaller painting for my final go in the Still Life class.
Below are some of the other pieces I've done and pictures of my fellow friends and students from my anatomy and still life classes.
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Labels:
Head Sculpture,
John Horn,
PAFA,
Scott Noel,
Still Life Drawing
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